There’s a total of four different gangs that you fight, each with their own style. It’d probably only appeal to the truly dedicated players out there, but I could see them greatly appreciating it. With that said, I’d love to see them introduce an arcade, a bit like the one found in Streets of Rage 4, that gives you something like 3 lives to get through the whole game and no check points. Plus, the developers have balanced out the raw challenge of the firefights with generous checkpoints, infinite lives and the fact that levels aren’t overly long, taking about 5-15 minutes to complete. Considering how challenging Huntdown can be, it’s good to know that death was a result of your own mistakes. Precise and tight, there’s never a moment where you feel like the game has let you down. The key to any good fast-paced side-scrolling shooter is having controls that you can trust, and that’s exactly what Huntdown has. It’s fantastic, satisfying and thoroughly entertaining. At first, you can just shoot away, but before long you need to be moving around, picking priority targets and keeping an eye on what mixture of foes you’re facing. Some will force you out of cover or to move around more, others will open fire from a distance and all of them will attempt to examine your brain matter. Easy Trigger Games mix up the enemies beautifully. Even only having to worry about death coming from just two directions the action is frantic and challenging. You can leap up and down between floors, but neither you nor the bad guys can shoot up, down or even diagonally. You don’t have to concern yourself with bullets coming from above or below. Ranging from chunky sniper rifles and rocket launchers to wrenches and hockey sticks there’s quite a selection of weaponry on offer. Special weapons can be snagged too, and have limited ammo so that you can’t abuse their power. And of course you can shoot your pistol which has infinite ammo. You can duck behind boxes for cover or into shadowed areas, while a a quick tap of A performs a jump, and RT does a dash. The action is simple but executed fantastically. It’s the quintessentially cheesy shot that has become a famous meme, but it’s also an apt description of what Huntdown has in store for its players. You can practically feel pure, unfiltered macho leaking out of the screen and into your soul. There’s a specific scene where Dutch and Dillion slap their hands together in greeting and the camera swaps to a shot of their bulging, veiny biceps and their firm grip. Y’know, Predator is actually a damn good analogy for Huntdown. While I was born in the 90s I spent a lot of time watching stuff like Predator, so I got a real kick out of hearing my chosen bounty hunter spewing cheesy lines. You’ll be given your contracts by the mysterious head of one of the mega corps, a general idea of the gang you’re tackling and then sent on your merry way.īut you do get a lot of one-liners, many of which directly reference or are even taken straight from classic movies. It just needs an excuse to let you shoot a lot of bad guys. Huntdown, like any 80s action flicks, doesn’t really need much of a story. There’s little in the way of a storyline and that’s absolutely fine. You’re free to swap between them between missions if you like, and aside from a difference in firing rate and their special attack there’s no real difference between them. That’s where you come in, taking on the role of one of three bounty hunters: Anna Conda, Mow Man (he’s a robot) or John Sawyer. There’s a third option though, and that’s to become a bounty hunter who takes contracts for cash. Either you get in line with them, or you have to join one of the gangs that wage wars on the streets of the city. It’s a grim dystopia filled with mega corporations that have replaced the government. Huntdown is basically one long homage to 80’s action movies, especially Robocop.
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